Closing Shift · Roblox · 9,128 playing now · badge and pass data read 2026-11-08
Closing Shift game icon Closing Shift Guide

Every game pass, priced

Checked 2026-11-08 · Data

Short answer

Ten passes, 2,289 Robux in total. Radar is the cheapest at 50 and Sniper Rifle the dearest at 599. Six descriptions end with a PERMANENT line; four never mention it.

Official Closing Shift game-pass icons with Robux prices on a cream register strip

Ten passes, 2,289 Robux, four release batches. The store is the part of Closing Shift the developer has documented most thoroughly — every pass has a hand-written description with real mechanics in it, and every one carries a creation date and a revision date.

Everything in the table below comes from apis.roblox.com/game-passes/v1/universes/10767355485/game-passes?passView=Full on 8 November 2026. Prices are Robux as listed by the store; this page does not convert Robux to any currency, because the exchange rate is regional and changes.

The full price list

PassRobuxWhat the official description says it doesCreatedUpdated
Radar50A radar in the corner of the screen; nearby monsters show as blips2026-10-132026-11-06
Shotgun70Pump shotgun, ten shells a round, more found in the restaurant; blasts and stuns2026-10-132026-11-06
Infinite Stamina99Sprint forever; stamina never runs out running or crawling vents2026-11-052026-11-06
Shove Players100Push the player in front of you out of the way, once every 7 seconds2026-10-132026-11-06
Infinite Lives175Never run out of lives; get back up after every death2026-10-132026-11-06
Animatronic Bodyguard199A friendly bear follows you, searches drawers, opens doors, scouts, warns, distracts, fights2026-10-242026-11-06
Minigun299Spinning minigun that tears animatronics apart; they reassemble in 45 seconds; 3 ammo cans2026-10-272026-11-06
Night Vision Goggles299See in the dark; battery never runs out2026-10-132026-11-06
Explosives39915 grenades and 7 C4 per round, more in crates; blows animatronics apart, cracks walls, blasts doors2026-11-052026-11-06
Sniper Rifle599Bolt-action with scope; headshot removes the head and stuns a full minute, body shot knocks flat; 5 rounds2026-11-042026-11-06

Total: 2,289 Robux. Cheapest 50, dearest 599, median 187.

The PERMANENT question

Six descriptions end with the same line: "PERMANENT: buy once, yours forever." Those six are Radar, Shotgun, Shove Players, Infinite Lives, Animatronic Bodyguard and Minigun.

Four do not: Sniper Rifle, Night Vision Goggles, Explosives and Infinite Stamina. Their descriptions describe only what the item does, with no permanence statement.

That is a difference in text, not a proven difference in behaviour. It is worth stating plainly because it changes how you read the store: if you are buying the 599-Robux rifle, the official text never promises you keep it. The four without the line are also, notably, three of the four newest passes — Sniper went up on 4 November, Explosives and Stamina on 5 November — so a missing line is at least as likely to be a copywriting gap on a fast release as a deliberate rental model.

All ten revised on the same day

Every pass carries updated = 2026-11-06. Ten revisions on one date, across items released three weeks apart, is a balance or wording pass. It means any guide written before 6 November is describing an older version of all ten items, and it is why the update timeline exists.

What the descriptions reveal about the game

These hand-written blurbs are the most detailed mechanical documentation Closing Shift has. Four things come out of reading all ten together:

There is an ammo economy. The Shotgun has ten shells a round with more to find. The Sniper has five rounds a magazine with boxes hidden in the restaurant. The Minigun has exactly three ammo cans in the entire restaurant. The Explosives pass gives 15 grenades and 7 C4 per round, with more in crates. Nothing here is infinite except the two items that say so outright.

Stun is the language of combat, not damage. The Shotgun "blasts the animatronics back and stuns them." The Sniper's headshot "stuns it for a whole minute." The Minigun's targets "put themselves back together after 45 seconds." Three weapons, three stated timings, and not one damage figure — because the game does not work on damage.

The environment is destructible. Explosives "crack the walls, blast doors off." That is a mobility tool disguised as a weapon, and the description's own nudge — "throw one at Freddy and see what happens" — suggests at least one scripted reaction.

There is an NPC you can arm. The Sniper description says "you can hand it to EXG too", and Armed Escort (3,060 awards) is the badge for handing EXG a shotgun. Whatever EXG is, the game expects you to equip it.

Three things the store does not do

  • No level requirements. Nothing in any description gates a pass behind progress, rank or badge.
  • No bundles. Ten separate items, no package discount, no "buy all" button. 2,289 is the sum, not a listed price.
  • No cosmetic items. Every one of the ten changes how a run plays. There is nothing here to buy purely for looks.

If you want the buying order rather than the price list, what to buy first ranks all ten on price and description alone.

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