Every badge, every count
First Night has 1,339,348 awards and Closing Time, the badge for escaping, has 80,777. That puts a successful escape at roughly six percent of everyone who has ever clocked in.

Twenty-seven badges, twenty-seven award counts, one API call. This is the table nobody else has published for Closing Shift, and it doubles as the most honest difficulty description the game has: the developer never published a level curve, but 1.34 million people have told us where they stopped.
Every number below was read from badges.roblox.com on 8 November 2026 for universe 10767355485. awardedCount is the lifetime total; winRatePercentage is the share of players who have it.
The full table, sorted by award count
| # | Badge | Awards | Earn rate | Condition (official) |
|---|---|---|---|---|
| 1 | First Night | 1,339,348 | 83.7% | Clock in for your first night |
| 2 | Party Guest | 486,267 | 53.5% | Live through the birthday party |
| 3 | A Little Advice | 364,719 | 40.4% | Ask the Puppet for a tip |
| 4 | Camera Shy | 132,604 | 13.8% | Flash the squatter away on the cameras |
| 5 | Silver Tongue | 90,070 | 11.1% | Talk an animatronic into letting you go |
| 6 | Closing Time | 80,777 | 8.0% | Escape the restaurant in the elevator |
| 7 | Don't Leave | 45,600 | 3.1% | Stay in the room during the birthday song and live |
| 8 | Lights Back On | 39,006 | 2.9% | Reset the breaker after the power goes out |
| 9 | Neck Intact | 31,881 | 2.9% | Be in Parts and Service when Freddy walks in, and leave alive |
| 10 | Spared | 32,807 | 2.7% | Get caught on your last life, talk back, then follow it |
| 11 | By The Book | 32,109 | 4.2% | Find a key and a code scrap yourself, then ride out |
| 12 | Night Guard | 30,263 | 2.0% | Reach level 10 |
| 13 | Stand Your Ground | 8,745 | 1.0% | Hold Foxy back with your light until he retreats |
| 14 | Not A Scratch | 7,601 | 0.7% | Escape without dying once |
| 15 | Not On My Watch | 7,276 | 0.8% | Save a friend the squatter is dragging away |
| 16 | Endo Room | 5,728 | 0.8% | Endo room key, past the endoskeletons, open the cabinet |
| 17 | Scrap Metal | 5,717 | 0.6% | Tear a hunter apart with the minigun |
| 18 | Eyes On The Screen | 4,286 | 0.5% | Keep playing at the arcade until the one behind you leaves |
| 19 | Tight Squeeze | 4,095 | 0.4% | Survive Fredbear squeezing into your room |
| 20 | Armed Escort | 3,060 | 0.3% | Hand EXG a shotgun |
| 21 | Chop Shop | 2,820 | 0.4% | Cut the Amalgamation's tentacles until it pulls back |
| 22 | Five-Star Service | 1,154 | 0.1% | Make it out of Chica's kitchen alive |
| 23 | Shift Lead | 594 | 0.1% | Reach level 25 |
| 24 | Shadow | 287 | 0.0% | Some things only show up when nobody is looking |
| 25 | In The Dark | 223 | 0.0% | Escape with your light off the whole night |
| 26 | Seven Nights | 167 | 0.0% | Claim the daily reward seven days in a row |
| 27 | Night Manager | 45 | 0.0% | Reach level 50 |
What the counts actually say
One: the tutorial is not the filter, the restaurant is. 83.7 percent of everyone who has ever opened the game clocked in. Half of those survived the birthday party. By the time you reach "escaped at least once" it is 6.0 percent of the starting population. The game is generous at the door and merciless one room in, which is a healthy shape for a horror map: nobody bounces off the first thirty seconds.
Two: level 50 is a wall, not a grind. Level 10 has 30,263 holders. Level 25 has 594. Level 50 has 45. Between level 25 and level 50 the population drops by 92.4 percent. The developer has published no experience table, so those three counts are the only measurement of the climb that exists — and they say the last stretch is where almost everyone quits.
Three: retention is the real rarity. Seven Nights, for claiming a daily reward seven days in a row, has 167 awards. That is 0.012 percent of the players who clocked in once. A daily reward system that almost nobody collects seven times is either too slow to reward or aimed at a player base that treats this map as a weekly visit rather than a nightly one. Either reading matters if you are deciding whether to chase the badge.
The three badges that are easier than they look
- Spared (32,807, 2.7%) sounds like a punishment and is one of the more common mid-tier badges. Getting caught on your last life, talking back and then complying is something a lot of players do by accident.
- Camera Shy (132,604, 13.8%) is the fourth-most-awarded badge in the game. Using the cameras to flash the squatter away is not a secret technique; it is the intended early response.
- By The Book (32,109, 4.2%) has a higher earn rate than three badges with smaller award counts, because it only asks for one key and one code scrap rather than a full clear.
The badges that tell you a mechanic exists
Several conditions are the only official statement that a system exists at all. Chop Shop proves the Amalgamation has tentacles you can cut until it withdraws. Scrap Metal proves a "hunter" can be torn apart with the minigun. Armed Escort proves there is an EXG you can hand a shotgun to. Tight Squeeze proves Fredbear can enter your room. None of that is in the description; all of it is in the badge text, which is why this table is worth reading even if you never chase a single badge.
For the seven rarest, with routes rather than numbers, see the hardest badges page.