Closing Shift · Roblox · 9,128 playing now · badge and pass data read 2026-11-08
Closing Shift game icon Closing Shift Guide

What is Closing Shift?

Checked 2026-11-08 · Overview

Short answer

Closing Shift is a Roblox horror escape map by DoggyTroug. One to ten players ride an elevator down into a family restaurant that closed in 1974, then look for four keys and a four-digit code to call it back.

Official Roblox screenshot: the animatronic band lined up on stage under a single spotlight in the dark dining room

Closing Shift is a first-person horror escape on Roblox. You ride an elevator down into a family restaurant that shut its doors in 1974, and the animatronic band that used to play there never stopped. Four keys and a four-digit code are the only way to call the elevator back. A puppet at the security desk will help if you ask. Something is waiting outside.

That paragraph is a paraphrase of the official description, not a marketing summary invented here. The exact phrasing the developer uses — "a family restaurant that closed in 1974... and the mascots never stopped working" — is the whole tone of the game in one line, and it is worth reading the original in full before you play.

The identity, checked

FieldValueSource
GameClosing Shiftgames.roblox.com, 2026-11-08
CreatorDoggyTrouggames.roblox.com, 2026-11-08
Universe ID10767355485games.roblox.com
Play pageroblox.com/games/118297934142609rootPlaceId
Created21 September 2026, 03:35 UTCcreated field
Last updated7 November 2026, 07:50 UTCupdated field
Visits6,508,695visits field
Playing at check9,128playing field
Favourites143,232favoritedCount
Server cap50 playersmaxPlayers
Genre tagsSurvival / Escapegenre_l1 / genre_l2

Fifty slots on a server does not mean fifty people in your party. The description caps the escape group at ten, so a full server is five separate runs sharing a restaurant.

What the description promises

The official text is a bulleted rules list, and almost every page on this site traces back to one of those bullets:

  • Solo or up to ten friends. The map scales down to one player; nothing in the description suggests a solo mode is locked off.
  • Voice chat is heard. "Talk on voice chat and the animatronics listen. Say the right thing and they may let you go" is a mechanic, not flavour text.
  • Six hunters with six rule sets. Freddy, Bonnie, Chica, Foxy, Golden Freddy and Fredbear each work differently.
  • Closets, ceiling vents and barricaded doors. With the warning that barricades get kicked in.
  • Light on Foxy's face. Holding a light on him is how you push him back.
  • Singing means stay put. If you hear the birthday song, leaving the room is the mistake.
  • The band performs on camera. The security feed is a live tool, not decoration.
  • A different night every day, with daily rewards, levels and badges.
  • Headphones recommended by the developer.

Where it comes from

The description ends with an explicit credit: the game is based on the FNAF VHS series by Battington and uses his models. That is unusual honesty for a Roblox horror map and it explains the visual language — analogue tape grain, camera timecodes, a 1970s dining room shot like security footage. The lineage page goes through what that credit does and does not mean.

It also explains a naming problem worth knowing about. Three unrelated games also carry the name Closing Shift on other storefronts. None of them is this one, and none of them shares a developer, a map or a mechanic. If you searched for the game and landed on a page about a convenience-store shift simulator, you are on the wrong game.

How big it got, and how fast

Seven weeks from creation to 6.5 million visits is fast even by Roblox standards, and the shape of the growth shows in the badge data. First Night, the badge for clocking in at all, has 1,339,348 awards. Party Guest, for surviving the birthday party, has 486,267 — about a third of everyone who ever started. Closing Time, for riding the elevator out, has 80,777. Every gate in the game loses two thirds of the players who cleared the gate before it, and that pattern is consistent enough to be useful: see the full badge table for the numbers behind it.

The store tells the same story from the other side. Ten game passes went up in four batches between 13 October and 5 November, then all ten were rewritten on 6 November, then the game build itself changed on 7 November. A guide written before those dates would already be wrong about prices, dates and at least one badge's worth of behaviour.

The opening ten minutes, in order

The first run has a shape worth knowing before you take it, because the game does not explain any of it.

  1. You arrive by lift, alone or with up to nine others. The doors seal without a prompt. There is no return-to-lobby button on the panel.
  2. The floor below is a staging area. Players call it B-2. It is where you learn who is in your party and who has a microphone.
  3. The route up is not the lift. It is the service hatch, a one-at-a-time opening, which is why groups that scatter on the way down arrive scattered.
  4. The restaurant is already running. Stage lights on, band mid-song, and the security feed has a live view of it.
  5. The first thing that finds you will not be Freddy. He is the one with a documented room (Parts and Service) and a documented badge (Neck Intact, 31,881 awards). The early threats are the ones with no badge attached to surviving them, which is another way of saying most players never record the encounter.

By the end of those ten minutes you either have one key and a rough map of the dining floor, or you are back in the lift.

What it is not

It is not a story game. There is no dialogue tree, no chapter select, no ending cutscene to unlock — the goal is the elevator, and the elevator resets. It is not a walking simulator either: the animatronics hunt, the power fails, and the room you are standing in can become the wrong room in about four seconds.

It is also not, despite the FNAF lineage, a Five Nights at Freddy's game. The characters are recognisable, the credit is explicit, and the loop is a completely different shape: FNAF asks you to sit still for six hours. Closing Shift asks you to walk into the dark and find five objects.

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